DEUS EX: HR ™ PART#2 Props

Early sketch concept for the VTOL which I called Bee as it reminded me of the insect. It changed radically as it was later designed by other artists but some key elements remained (cockpit and wings)...

Early sketch concept for the VTOL which I called Bee as it reminded me of the insect. It changed radically as it was later designed by other artists but some key elements remained (cockpit and wings)...

At some point I proposed an idea for a robot which could be self-stored as a box and transported anywhere when needed. It became the iconic Boxguard. early explorations and conceptual sketches...

At some point I proposed an idea for a robot which could be self-stored as a box and transported anywhere when needed. It became the iconic Boxguard. early explorations and conceptual sketches...

I did not work on the final design of the mecha because I had too much to do for the environments but the concept didn't change much...

I did not work on the final design of the mecha because I had too much to do for the environments but the concept didn't change much...

It was very interesting to imagine all the computers, keypads and display models of this cyberpunk world. Those were closely connected to the Hacking gameplay...

It was very interesting to imagine all the computers, keypads and display models of this cyberpunk world. Those were closely connected to the Hacking gameplay...

Early version of Adam Jensen's Riffle, which was used as a starting base, They increased the number of details and improved its overall final design though.

Early version of Adam Jensen's Riffle, which was used as a starting base, They increased the number of details and improved its overall final design though.

The Shotgun, with an Eastern European influenced, very simple and efficient weapon..

The Shotgun, with an Eastern European influenced, very simple and efficient weapon..

Shotgun ammo...

Shotgun ammo...

The Crossbow was my most complex 3D model at the time, I still suck at modeling but I really enjoyed creating this one, it has an interesting silhouette...

The Crossbow was my most complex 3D model at the time, I still suck at modeling but I really enjoyed creating this one, it has an interesting silhouette...

Crossbow ammo...

Crossbow ammo...

Some props from the Montreal hub that was cancelled (bench for an old church converted into a fancy restaurant)...

Some props from the Montreal hub that was cancelled (bench for an old church converted into a fancy restaurant)...

The lab was one of the first environment we created in pre-production and had some interesting challenges, it helped us define the look of the most scifi design elements in this world...

The lab was one of the first environment we created in pre-production and had some interesting challenges, it helped us define the look of the most scifi design elements in this world...

L.E.O.S sketches. This vehicle was supposed to offer some gameplay sequences but was later used only in cinematics...

L.E.O.S sketches. This vehicle was supposed to offer some gameplay sequences but was later used only in cinematics...

Low Earth orbit shuttle located in Omega Ranch...

Low Earth orbit shuttle located in Omega Ranch...

interior of the L.E.O.S  (escape pod)...

interior of the L.E.O.S (escape pod)...