Very early pre-production mood sketch which eventually set the tone for the whole game
Early Neo-Renaissance explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!
Early character design research
Early lab interior concept
Weapon design research
Belltower building: the maze
Montreal hub research which has been canned :)
Upper Hengsha: the "floof" (floor/roof), it was unfortunately cut off but I had a lot of fun designing the whole upper city
Fema camp mood sketches
Fema camp Boss fight arena
Still updating my portfolio with some old projects. This time some concept art and pre-production sketches made for the 3rd installment of the classic cyberpunk video game series Deus Ex, TM © Copyright Eidos/Square Enix.