DEUS EX: HR ™ PART#1 Characters

Very early pre-production  (~2007) moody/sketchy key art which eventually set the tone for the whole game!

Very early pre-production (~2007) moody/sketchy key art which eventually set the tone for the whole game!

Early Neo-Renaissance  explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early Neo-Renaissance explorations and the cyber-foetus made for the 1st teaser of the game . The conception phase was very interesting for it was completely open to any ideas!

Early character design research

Early character design research

Early Augmentation/prosthesis researches...

Early Augmentation/prosthesis researches...

Lab scientists KIT system (really not fun to do!)...

Lab scientists KIT system (really not fun to do!)...

Office workers KIT system (still not fun to do!)...

Office workers KIT system (still not fun to do!)...

Adam Jensen early silhouette research... ok ok I realized how terrible my character proportions were aouch!

Adam Jensen early silhouette research... ok ok I realized how terrible my character proportions were aouch!

Early researches for Adam Jensen's arm Augmentations...

Early researches for Adam Jensen's arm Augmentations...